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MMO's feel slow and require a great deal of lag-play and/or button mashing to get the desired effect. Unfortunately, at least to me, none of the systems come close to the feeling of a good ol' FPS match or solid melee feels of a game like Chivalry. TERA made an effort, as have Mortal Online and DarkFall. GW2 and WildStar both attempted at more skill based combat systems, but they still fall prey to the clunkiness of targeting and spell casting. WoW will always hold a place in my heart for its over-all story and shiny polish. This discussion is for the sake of discussing. *I am not developing and MMO, nor do I have any immediate plans to.
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